﻿using UnityEngine;

public static class GlobalConfig
{

    public static string AssetBundleDir { get; } = Application.dataPath + "/../Bundle";
    
    public static string LuaBundleDir { get; } = Application.dataPath + "/../LuaBundle";
    
    public static string AssetDir { get; } = Application.dataPath + "/GameRes";
    
    public static string EditorLuaScriptDir { get; } = Application.dataPath + "/GameMain/Scripts/Running/Lua";
}
